Feelings Chopsticks

Say No to Family Feud

Feelings Chopsticks

Role

UX researcher

UX Designer

Team

Wenxin Wang, Adhiraj Gorule, Shirley Zhang, Vaishali Vashisht

Duration

8 weeks

UW HCDE 518 Project

Skills

Wireframing, prototyping, Survey, Semi-structured Interview, Persona, Storyboard, User Flows, Information Architecture, Affinity Mapping, Usability Testing

Problem Context

Many Asian Americans face unique struggles when trying to communicate and maintain a healthy relationship with their parents. These conflicts are linked to increased levels of anxiety and depression for both parents and children. According to the 2020 Census, Asians are also the fastest growing population in the states, with 57% being foreign-born. With these rapidly changing demographics and increased number of bicultural families, there is a large need to further understand and address these unique challenges. Specifically, this project’s scope evolved through the design process to focus on mitigating impact of acculturation gap on parent-child relationship by leveraging story sharing.

Target Users

Second-generation Chinese Americans between ages 18-25 and their first-generation immigrant parents.

Design Question

How can we strengthen the parent-child relationship in Chinese American families?

Design Process

I. Understand

01.  Literature Review

What challenges are uniquely faced by immigrant families?

We first used literature review to understand the problem space better. We wanted to understand what challenges are uniquely faced by Asian American families, what factors contribute to these challenges, and how people can address them. We also wanted to understand what technologies and methods are available in the market to aid the problem. As a group we looked into many research papers and shared 23 most relevant to our design question to our common Google sheets doc. It should be noted that these papers are mostly focused on Chinese American families with adolescent children.

Acculturation gap - a result of the child adapting to the local culture at a faster rate than their parent - is a major challenge faced by 2nd gen Chinese Americans

Acculturation gap can lead to family conflicts but there are limited historical studies and intervention programs designed to resolve this issue

The limited studies suggest that ‘qin’, an indigenous Chinese concept most closely translate as ‘closeness’, along with open communication can mediate effects of acculturation gap

We used Google forms surveys as a method to quickly gather insights from second generation Chinese-American children from the age group 18-25. We received 32 survey responses and identified all the potential user groups through social media and personal networks. The survey consists of

  • Force rank questions like “Rank the following factors regarding "topics that my parents and I tend to disagree about"”

  • Likert scale questions like “How often do you engage in these activities with your family?”

  • Open ended questions like “What other topics do you and your parents tend to disagree about”

02. Survey

How do families bond and what role does value differences play in their relationship?

Communicating effectively and discussing a wider range of topics with parents show signs of a decrease in the frequency of conflicts

Knowing about parents’ life experiences can decrease the parent-child conflict frequency

Deeply comprehending and empathizing with parents’ cultural values promotes effective communications.

Families mainly spent time eating, cooking together

We recruited 10 participants using our social and professional network. Each interview was 30-45 minutes long. We started the interview with an open-ended question “What’s your relationship with your parents like”? Based on the answer to this question, we prepared multiple versions of follow-up questions. We employed IDEO methods 5 Whys to understand the underlying motivation of particular actions. The semi-structured interview probed into turning points for the parent-child relationship, coping strategies, and underlying goals for the relationship. We employed affinity mapping to find themes from the interview.

03.  Interview

How do families identify, discuss and learn about life experiences and value differences?

Some children understood the gist of their parents’ immigration story but most admit they didn’t know the details

Key Findings from Affinity Mapping

Regardless of family closeness, parents rarely shared their emotions

Understanding detailed experiences creates sympathy which has a positive impact on their relationship with parents

II. Empathize

Personas

From the insights generated via research, interview, and surveys, we created three user personas...

III. Ideate

We started this project with the broad goal of improving relationships between Asian Americans and their parents. With our research results, we successfully refined our design question.

Design Problem

How can we encourage Chinese American young adults and their parents to share emotions regarding their life experiences?

Design Objectives

Long-term: 

01. Users can feel closer to family members.

02. Users can understand how values are formed due to different life experiences.

03. Users can view parents as humans outside of ‘mom’ and ‘dad’ roles.

Short-term:

01. Help users to learn and share detailed life events with family.

02. Help users to feel that everyone has a chance to share during family conversations.

02.  Brainstorming

Everyone brainstormed and sketched at least 6 ideas. We then collectively fleshed out each idea, and choose the top three based on originality, feasibility, and effectiveness.

03. Collective Concept Development

We decided to further develop the ‘Feeling dishes’ concept because...
The product should focus on memory and emotion sharing

The product should leverage existing bonding times and minimize the introduction of new devices or routines.

Building on top of this concept, we collectively iterated on the details

  • We scoped down the product to chopsticks and chopstick holders. This feels less cumbersome than requiring users to leverage utensils, bowls, and additional accessories.

  • We decided to build a companion app for comprehensive services, such as storage, notifications, and further in-app interaction.

04.  Storyboarding

After going through all the problem areas and ideating on possible solutions, we listed down feature lists and scenarios in which users will use our product. We used storyboarding as a medium to explore different scenarios and the user journey users will follow while interacting with the product. This helped us further on developing the user flow for the product.

IV. Implementation

01.  User Flow

The aim is to construct a content and navigation system in a way that makes easy for the user to adjust to the functionality of the product and find everything they need without many efforts. We worked in depth to understand how the navigation would be structured and to ensure content is in place where user would expect to find it.

02.  App Information Architecture

03.  Prototype

Physical Prototype: Feelings chopsticks

We built the physical product by using magnets attached to the ends of store-bought chopsticks and chopstick holders. We glued cut-out sticky-note paper with written prompts onto the ends of the chopsticks.

Concept Art

First Iteration

Second iteration

Digital Prototype: Companion App

Low-Fidelity/wireframes

The intention was to generate as many ideas as possible in the form of rough screens. Multiple iterations were made of the same screen to choose the one that suits the users’ needs.

04.  Usability Testing

We tested 9 users in total across the physical product and companion app.

Physical Prototype

Testing Objectives:

  • Do people feel optimistic about the solution and find it comfortable to share stories in such settings?

  • Are users easily prompted by the given topics and emotions?


After addressing high-level comments from the first round of testing, the second round of testing was conducted to understand if the user flow was easy to navigate. This includes setting up the activity, knowing when it’s their turn, tapping the chopstick, sharing the memory, and passing on the turn.

Findings:

  • Topics and emotions were scoped well. Most users shared a story in under 1 min.

  • Users felt optimistic their family would try this and stated it is a better alternative than other more intrusive board games

  • Users had difficulty remembering the activity instructions since this employs a new form factor. Additional guidelines and improvements to the onboarding process were needed.

  • Interactions with the chopstick holder were most naturally done via the chopstick rather than fingers.

Companion App Prototype

Testing Objectives:

Usability testing for the companion App was conducted to understand if the user flow was easy to navigate. This includes the set-up of physical products and own account, instruction manual for gameplay, management of personal recordings, and interactions with other users.

Findings&Iterations

Users found onboarding instructions too long to remember, they need to review previous steps.
Improvement:
Added a back button so users can go back and forth between instructions.

Before

After

Users were confused with the location of my recordings.
Improvement:
Moved my recordings to the profile page

Before

After

Logging in by google accounts or OTP is preferred mode as users forget passwords often.
Improvement:
Added options to log in with google and OTP

Before

After

Users couldn’t understand the meaning of the numbers in the comment button, and had difficulty identifying each member in the family space.
Improvement:
Altered the UI to make it more evident.

Before

After

Users found onboarding instructions too long to remember, they need to review previous steps.
Improvement:
Added a back button so users can go back and forth between instructions.

Before

After

Users were confused with the location of my recordings.
Improvement:
Moved my recordings to the profile page

Before

After

Before

After

Users were having difficulty completing the “edit the name of your recording” task. There was confusion with the naming and placement of the command.
Improvement:
Changed the name and placement of the command

05.  Final Prototype

Companion App

After incorporating the feedback we iterated on our previous designs to create the final design solution

Demo Video

For users to better understand the end-to-end experience, we made a demo ‘’Wizard of Oz” experience. The video shows how the smart chopstick will facilitate the activity, and how the activity connects to the companion app.

V. Learnings

Through this intro class for Human Centered Design, we all learned so much…

  • Every user is different and your design will be interpreted differently by all of them.

  • Design is very subjective so seeking as much feedback at an early stage is beneficial to see the general reaction of users.

  • We cannot design for every user or achieve all the design goals - scope is important!

  • Breaking it down into achievable deadlines and keeping iterating the designs as it grows is the best solution.